Focus Question: How can teachers use computer games and simulations as learning resources?
- Students today play computer, video, Web-based games regularly for entertainment; boys are heavier users of video games rather than girls a fact that contrast with fewer gender differences in most other areas of technology use and online activities.
- The educational impact of gaming experiences remains intensely debated-- some educators and psychologist see little value in games or gaming while other researchers envision exciting possibilities for learning when students use the intellectual skills needed in effective game playing for educational purpose.
- Digital games for learning represent a new category of educational themed games that emphasize active learning, sustained concentration and focus, and innovative problem solving.
- Strategies for effectively using games in the classroom include minimizing those that teach isolated skills, carefully choosing games that are solely based on winning or losing points, discussing game content with students, and actually playing games with your students.
Photo Credit to Harryjacob2911 from Flickr.
In today's world more than half of the Unites
States families have a computer, I pad, or smartphone in their house hold. It
would be the logical thing to do to incorporate these new technologies that are
being created into teaching. Students should understand that they can use these
items as a form of engaging themselves in learning, and that it can
be fun. There is a website that helps students create their own educational
game from what they have learned in the class called scratch. I talk about it
more in my tech tools 7.1. When using educational games in the classroom it
gives the students a chance to explore new learning strategies that the teacher
has. When teachers use games the students will be more involved, and
are most likely to learn what is being taught. The photograph above is an
example of a learning game for a student who is in elementary school. This online game has the student subtract certain numbers, and see what answers they get. When the student is correct they can fine the number that matches theirs with a certain color on the bottom. Once they click on the number and color it will automatically color the picture with the certain color. This game is fun for students because they are coloring the picture, and they cannot wait to see what the final picture will look like. The students are engaged in the activity and want to do well to see how their picture will turn out. If a game is educational I say use it as a tool in the class for information reinforcement.
Tech Tools 7.1: Scratch
There were only three teach tools thing week
that I could choose from, so I chose that one that went along with the focus
question. The website that I looked up is called Scratch. This website is
a beneficial website that teachers and students could use. The
students can go to the website and create their own educational game, animated
story, and interactive art (Maloy, 2010, p. 185). It is free to sign
up for this website, as long as the student or teacher has a valid email
account. Once an account is set up, they can see project that other people have
made. Also the website is very easy to navigate. In the home page there is a
button that says "Get Started" and when clicked on it gives step by
step instructions on how to get started. I feel that anyone would be able to
navigate this website because it is self-explanatory. It is a different
experience when the students get to create their own work to teach themselves.
Here students follow their own initiatives, learning from those
activities with feedback, and support from the teacher (Maloy, 2010, p.185)
Summary & Connection:
The chapter this week
has been about how teachers could use computer games as a way to teach. Some people might
think that it has no educational value for students to play games, but I
believe they are wrong. When teachers teach they have to keep in mind that
their material has to be appealing to the students. If a class is
boring it is likely that the students would not want to pay any attention. On
the other hand when a teacher makes the lesson plans appealing to the students,
they are more likely to pay attention to what is being taught. Also when you
give the students an opportunity for them to create their own game based on
what they know, it gives them a sense of freedom to express
themselves. Students will be confident in their knowledge when the teacher
gives them positive feedback. A teacher can determine what software to use in
their class by evaluating the effectiveness of it. If a software program is not
going to benefit the students, then there is no point in using it.
Educational software can be evaluated in terms of how it promotes higher order
thinking where students engage in analysis, synthesis, and evaluation of what
they are learning (Maloy, 2010, p. 203). The school board usually makes the
decision if certain software would be valuable to a large amount of
students. They are the ones who usually
buy software in bulk for the different schools in the county. If a teacher is going to use free software for
students, they have to make sure that it will be flexible for all students. A new term that I learned this week is Intelligent
Tutoring System; Are powerful new software programs that promote inquiry
learning by students through computer responses to student actions (Maloy,
2010, p. 197). Just as a human tutor would help out a student in any subject
that they need help, so would this new online tutor. It is a new way to get
online help at all times. The online tutor would provide the extra practice the
student needs to become better academic learners, and test takers (Maloy, 2010,
p. 197).
Technology in Education
Example of Educational Online Game
References:
Maloy, R. W., Verock-O, R. E., Edwards, S. A., & Woolf, B. P. (2010).Transforming learning with new technologies. Allyn & Bacon.
In addition to reinforcement, gaming can teach problem-solving, strategic thinking, sequencing, etc so I would definitely agree that it has a place in the classroom. The caveat would be to be sure that it is appropriate and effective and, as you've learned, the vetting process is available.
ReplyDeleteScratch is actually a pretty cool game opportunity - I'm taking a class, Learning Creative Learning, where we are going to create our own Scratch project! ;)